![]() ![]() ![]() Mounted archers are primarily unknown among Europeans. For example, only the Delhi Sultanate could send war elephants into battle. On the other hand, some technologies are only accessible to specific factions, sometimes in different ages. There is still a central technology tree in which essential elements are the same for all races. That is a lot less than the starting line-up of 13 factions in the original Age2, but the civilizations differ much more significantly than they were back then. ![]() There are a total of eight different races in Age of Empires IV. But that changed again with the other two campaigns because the game here suddenly expresses its diversity more clearly.įortunately, the fact that the English and the French play very similarly remains the exception. During the first two campaigns, we initially saw a rather dull picture. On the other hand, the English and the French play very similarly. On the one hand, this is because in both campaigns, especially in the final phase, there are a lot of missions consisting of sieging a fortress or being besieged in a fortress. The developers did not do any favours by placing the English and French campaigns one after the other. The game succeeds very well in embedding the otherwise loosely connected missions in a historical context. Between the individual missions, small films with a mixture of real locations, animations and scenes recreated by showmen tell the historical background to the upcoming battle. From the struggle for the English crown by William the Conqueror and his successors to the Hundred Years War between England and France and the conquest campaigns of the golden horde of Mongols to the rise of the tiny village of Moscow to become the political power centre of all Rus peoples. These consist of eight to ten missions each, telling the true story of significant conflicts in the Middle Ages. This also applies to the four extensive campaigns. It seems to have been the aim of the developers to make Age of Empires IV not only suitable as a video game but also as educational material. The game is crammed full of small videos and animation that graphically depict the functioning of military equipment and the people’s way of life during this time. In every fibre of the game, you can feel how the developers worked together with experts to convey a realistic picture of the Middle Ages. Instead, they have decided to pay another visit to the Middle Ages, which was the focus of the second part.įor this, this epoch of history should be presented as authentically as possible. The developers of Relic did not follow these plans with their new Age of Empires IV. Initially, the series’ creators planned to conclude the journey through human history with the fourth part. Had Age of Empires IV been developed regularly as planned under the leadership of Ensemble Studios, we would probably be dealing with battles from the 19th and 20th centuries. It remains to be seen whether that will be enough to restore a venerable brand to a new shine. Relic Entertainment developed the game with over twenty years of experience in real-time strategy through Homeworld, Warhammer 40,000: Dawn of War and Company of Heroes. With Age of Empires IV, a completely new part of the series appears for the first time since 2005. Now the time has finally come that fans have been waiting for for over 15 years. We have seen the release of elaborate remastered versions of the three previous parts of Age of Empires since 2018. You had to wait 16 years to return to the Middle Ages Microsoft is returning to its roots, which also means a fresh start for some of its PC series. Fortunately, that has changed again in recent years. For a long time, there was no place for their veteran PC brands. Microsoft had meanwhile established itself on the console market and celebrated great success with the Xbox 360. When Microsoft shut down Ensemble Studios in 2009, many fans mourned the end of a renowned studio and the likely end of the popular real-time strategy series Age of Empires. ![]()
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